The last fire is fading. Ash & Hollow is a 2D pixel-art souls-like platformer coming soon to Android. Watch the teaser: https://www.youtube.com/watch?v=S3dpZHgbpKI Created by #postede #UnseenWorldsUnveiled #indiegame #pixelart #soulslike
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Heroes of Eldria brings hero collecting into a turn-based fantasy game. The heroes are part of what you gather; the turns are how you play. Both matter to the idea. Created by #postede #UnseenWorldsUnveiled #HeroesOfEldria #HeroCollecting #TurnBasedGames
It's hard to drop an empty bottle when you might find water later. In a survival game, would you keep it or make room for something you can use now? Created by #postede #UnseenWorldsUnveiled #SurvivalGames #InventoryChoices #PlayerChoices
Heroes of Eldria pairs hero collecting with turn-based fantasy. Pick the heroes you want to focus on, then think through each turn. Created by #postede #UnseenWorldsUnveiled #HeroesOfEldria #HeroCollecting #TurnBasedGames
An unfamiliar sound can give you a reason to stop and listen. We want to leave room for that kind of curiosity, without putting a marker on everything worth noticing. Created by #postede #UnseenWorldsUnveiled #GameDesign #SoundDesign #ExplorationGames
Would you leave a map behind to carry medicine in a survival game? Even if you don't know the way back? Created by #postede #UnseenWorldsUnveiled #SurvivalGames #InventoryChoices #PlayerChoices
Before the trenches, there's a base to build. A look at Top Down War in the video. Created by #postede #UnseenWorldsUnveiled #TopDownWar #WW1Games #IndieGames
You're heading into an unknown area in a survival game and can only carry one: extra water or a rope. Which one are you trusting yourself to find later? Created by #postede #UnseenWorldsUnveiled #SurvivalGames #InventoryChoices #PlayerChoices
Do you drop an almost-broken tool to make room for supplies, or keep it because it still has one use left? Created by #postede #UnseenWorldsUnveiled #SurvivalGames #InventoryChoices #PlayerChoices
The collecting part of Heroes of Eldria means your adventure isn't tied to just one fantasy hero. You gather heroes as you play a turn-based game Created by #postede #UnseenWorldsUnveiled #HeroesOfEldria #HeroCollecting #FantasyGames
Heroes of Eldria is fantasy hero collecting with turn-based play, so you're deciding what to do on your turn rather than trying to click faster Created by #postede #UnseenWorldsUnveiled #HeroesOfEldria #TurnBasedGames #HeroCollecting
I'd rather a strange landmark help you find your way than put another arrow on the screen We want the world to give you directions without feeling like it's giving instructions Created by #postede #UnseenWorldsUnveiled #GameDesign #WorldBuilding #IndieGames
In a survival game, you find bandages but have to ditch either your repair supplies or your extra water to carry them. Which goes? Created by #postede #UnseenWorldsUnveiled #SurvivalGames #InventoryChoices #PlayerChoices
Our new game is called Top Down War Funny how a title can tell you where you're looking from, but not what you'll find there Created by #postede #UnseenWorldsUnveiled #TopDownWar #IndieGames #GameDev
Keepsakes have no practical use. That may be why they matter. In a survival game with limited space, do you carry the memory or leave it behind for supplies? Created by #postede #UnseenWorldsUnveiled #SurvivalGames #InventoryChoices #PlayerChoices
Heroes of Eldria makes turn-based fantasy about anticipation: choose from a cast of heroes, take your turn, and see what comes next. Not speed. The next decision. Created by #postede #UnseenWorldsUnveiled #HeroesOfEldria #TurnBasedGames #HeroCollecting
Not every detour needs a prize. Sometimes, a view of an unfamiliar place is enough to make the world feel larger. Created by #postede #UnseenWorldsUnveiled #GameDesign #ExplorationGames #IndieGames
I keep a light source longer than I should. Seeing the way ahead feels worth the space it takes. In a survival game, what would you leave behind: the flashlight or the food? Created by #postede #UnseenWorldsUnveiled #SurvivalGames #InventoryChoices #PlayerChoices
We like secrets. The rules themselves should not be one. Let players wonder what a place means. Make sure they never have to guess what a button does. Created by #postede #UnseenWorldsUnveiled #GameDesign #ExplorationGames #IndieGames
Not every item is worth carrying for a trade that may never happen. In a survival game, what do you keep for its trade value, and what do you finally leave behind? Created by #postede #UnseenWorldsUnveiled #SurvivalGames #InventoryChoices #PlayerChoices
Heroes of Eldria is turn-based fantasy built around a pause between actions: a moment to decide what comes next, rather than race to press it first. Created by #postede #UnseenWorldsUnveiled #HeroesOfEldria #TurnBasedGames #FantasyGames
Some items stay in your inventory for “later.” Later never comes. What do you carry through survival games without ever using? Created by #postede #UnseenWorldsUnveiled #SurvivalGames #PlayerChoices #InventoryChoices
Heroes of Eldria is more than meeting one hero. Build a collection of them, then begin your journey. Start with the heroes. Created by #postede #UnseenWorldsUnveiled #HeroesOfEldria #HeroCollecting #FantasyGames
Curiosity should never feel like a countdown. Give a place time to settle in, be noticed, and reveal what lies beyond the obvious. Created by #postede #UnseenWorldsUnveiled #GameDesign #AtmosphericGames #IndieGames